Crafting
There are six different types of crafting in TERA, and your characters can learn all or none of them as you wish. Other than finding or buying patterns and materials, there are no training costs associated with "leveling" crafting, and you'll even get a bit of experience for the process.
Please click the links below on guides on each aspect of crafting.
Please click the links below on guides on each aspect of crafting.
HOW Does CRAFTING WORK?
1. Professions are learnt from level 1.
2. You train in a profession by talking with one of the crafting NPCs. All characters start with 1 point in each profession.
3. Profession trainers have materials and recipes you can purchase.
4. Once you have the materials needed for a recipe, you click a button to initiate the craft.
5. Professions require crafting recipe materials before being able to craft a final product.
6. A progress bar expands to demonstrate the craft.
7. Crafting animation has been added to the game.
8. Pandora's Box allows you to gamble crafting materials in a chance to win (or lose) even more materials.
9. You can craft rare and epic items nearly equal to that of raiding/dungeon loot.
10. Crafting professions are: Melee Weapons (Warriors, Lancers, Berserkers, Slayers); Magic Weapons (Priests, Mystics, Sorcerers, Archers); Light Armor (Priests, Mystics, Sorcerers); Leather Armor (Slayers, Warriors, Archers); Heavy Armor (Lancers, Berserkers).
11. Crafting recipes can drop from mobs.
12. All players can train Enchanting and use it regardless of other crafting professions that character has trained.
13. There have only been five professions in the game until the recent patch which added "potion making".
14. Resources and their professions: plants -> Alchemy; ores -> Armorsmithing and Weaponsmithing; wood -> Carpentry; crystals -> magic weapons; leather -> Tailoring and Leatherworking.
15. Recipes do drop off elites level 48+, primarily those involved in repeatable quests.
16. The ability to dye armor will exist outside of the crafting system.
17. It does not appear that any crafting profession can make dyes.
18. The ability to change the look of armor and enchant armor is outside the crafting system.
19. Mob drop items (pavestones, etc.) are required to make almost all recipes.
3 things to know about crafting
To get the best things out of crafting stuff, there are three things you need to know.
First, you can't buy the best recipes. Instead, kill monsters to find crafting recipes that teach you to create rare and superior gear. If you're lucky enough to learn one, your goods will be in high demand.
Second, you can put most "useless" items (wrong class, below your level, and so on) to good use through extraction. Extraction recipes, available from general merchants, teach you how to take apart equipment and salvage raw materials. Those old shoes? Extract them into cloth for a new robe. That substandard axe you got as a quest reward? Break it down for the metal!
Finally, there's enchanting. You can enchant many dropped items, but attune any crafted item and you can then enchant it. Attunement requires another trip to the crafting bench, but once you enchant your gear you get some nifty benefits. After an item is attuned, you can enchant it anytime, anywhere.
Each plus of enchantment gives your gear a flat bonus to its basic attack or defense value, but at specified bonus levels you unlock the item's special abilities. Enchanting a robe to +3 might unlock improved crit resistance, while +5 might bring MP regeneration at the start of combat. Each bonus is harder to unlock, but doing so creates some very potent gear. Each time you attune a piece of gear, the unlockables will vary slightly, so if you don't like the results...try again!
First, you can't buy the best recipes. Instead, kill monsters to find crafting recipes that teach you to create rare and superior gear. If you're lucky enough to learn one, your goods will be in high demand.
Second, you can put most "useless" items (wrong class, below your level, and so on) to good use through extraction. Extraction recipes, available from general merchants, teach you how to take apart equipment and salvage raw materials. Those old shoes? Extract them into cloth for a new robe. That substandard axe you got as a quest reward? Break it down for the metal!
Finally, there's enchanting. You can enchant many dropped items, but attune any crafted item and you can then enchant it. Attunement requires another trip to the crafting bench, but once you enchant your gear you get some nifty benefits. After an item is attuned, you can enchant it anytime, anywhere.
Each plus of enchantment gives your gear a flat bonus to its basic attack or defense value, but at specified bonus levels you unlock the item's special abilities. Enchanting a robe to +3 might unlock improved crit resistance, while +5 might bring MP regeneration at the start of combat. Each bonus is harder to unlock, but doing so creates some very potent gear. Each time you attune a piece of gear, the unlockables will vary slightly, so if you don't like the results...try again!
Skill ups
To level up from 1-250 in each crafting skill, your best bet is to convert the raw materials to the refined materials. You also gain skill up by making items with the refined materials but this takes more materials. After level 250, you will have to skill up by making items reach to the cap of 410. Everytime you successfully refines or crafts an item, you gain 2 points towards that crafting skill. (There is a possibility you can fail from this, so be careful.)
One interesting feature is that you often have the chance to do “exceptional crafting work” when you process raw materials into refined materials– this can be annoying or useful depending on what you are trying to do. When you exceptionally craft, you receive the raw material of the next tier rather than the refined material of the same tier (i.e. if you are making Sylvacloth from Sylva Fibers, you will create Shelta Fibers instead when you exceptionally craft). If you are trying to make an exact amount of refined materials using an exact amount of raw materials, this feature may be undesired. Hence it is always best to have more raw materials for situations like this.
Something to note is that while some crafting professions share the same raw and refined materials, their skillups are totally separate. So if you got to level 50 in armorsmith by making Krysteel Ingots, you will have to repeat the process to get to level 50 on your weaponsmith. For a profession like alchemy which shares many of the same raw & refined materials, this can be an advantage since you can level up in alchemy using any combination of mats from other professions except for leatherwork.